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Gaming for Life Skills
Could a video game about aliens change the way U.S. schools think about testing? Researchers in Wisconsin believe new games like Crystals of Kaydor can measure learning in real time and help build “noncognitive skills” like self-control and empathy.
Vaping in Schools: ‘Juuling’ Is Popular Among Teens Despite Health Risks
The use of these e-cigarettes like the popular Juul brand is spiking among youth, but parents often aren't even sure what they are and many teens mistakenly believe there are no serious health risks. (July 18, 2018)
Are Students Juuling in Your Classroom?
JUULs are easy to hide, have a flavored smell, and don’t emit much vapor. So how is a teacher to know if a student is JUULing, or vaping, in class? (July 31, 2018)